Principal Game Developer

Exploding Kittens, Inc.

📍Los Angeles, CA
Posted May 21, 2026

Job Overview

Position

Principal Game Developer

Company

Exploding Kittens, Inc.

Location

Los Angeles, CA

Work Type

On-site

Job ID

li-4399463186

Job Description

The Principal Game Developer is a senior leader at Exploding Kittens who plays a key role in shaping the games we bring to life. In this role, you’ll make final game development decisions, guiding concepts from idea to finished product while ensuring every game meets our high bar for clarity, innovation, delight, and replayability.

You have a deep love for game mechanics, especially mass-market party games, and a strong instinct for what makes a game truly fun. You combine experience, sharp taste, and playtest-driven insights to refine gameplay and elevate every product you touch. You’ll also mentor and influence other designers and developers, helping raise the bar across the team.

If you’re someone who thinks about games constantly (in a good way), obsesses over what makes people laugh, connect, and come back for more, and loves turning great ideas into unforgettable experiences, you’ll fit right in.

What You'll Do

  • Serve as gameplay authority - making final calls on mechanics, balance, and player experience.

  • Refine games to ensure strong audience fit across family, adult, and kids categories.

  • Lead playtesting process and analyze and synthesize playtest footage into clear development direction.

  • Creatively solve complex gameplay challenges, always keeping the player top of mind.

  • Evaluate inventor submissions and contribute to greenlight and portfolio decisions.

  • Write and/or refine instruction manuals to ensure clarity, accessibility, and brand/tone alignment.

  • Mentor designers and developers, implementing and raising product standards and best practices across the team.

  • Collaborate cross-functionally with the rest of Creative Operations, Production & Sourcing, and key stakeholders to bring outstanding, innovative, and disruptive games to shelf.

What We Need

  • 10+ years of tabletop game design/development experience or equivalent expertise.

  • Proven track record of developing successful and commercially viable mass retail party games.

  • Deep understanding of mass retail party games, game mechanics, player psychology, rules balance, and replayability.

  • Extensive experience running, observing, and analyzing playtests.

  • Strong ability to diagnose gameplay issues and implement effective solutions.

  • Excellent writing and editing skills, especially for rules, instruction manuals, and “how to play” videos.

  • Demonstrated ability to mentor and elevate other designers.

  • Exceptional taste, strong judgment, and a sustained focus on the audience experience.

$120,000 - $140,000 a year

This salary represents a range for the position and will ultimately depend on the individual's qualifications and years of experience, location, and is subject to change.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

Interview Prep

AI-powered insights to help you prepare

Key Skills

Required:
Preferred:

Practice Questions

💡Technical Questions (3)
  • 1.How do you approach balancing the mechanics of a mass-market party game to ensure it appeals to a broad audience while maintaining high replayability?
  • 2.Walk me through your process for analyzing playtest footage and translating those observations into concrete development direction.
  • 3.What is your approach to writing or refining an instruction manual for a party game to ensure clarity, accessibility, and brand tone alignment?
🎯Behavioral Questions (3)
  • 1.Tell me about a time you had to make a final, unpopular call on a game's mechanics or direction. How did you handle it and what was the outcome?
  • 2.Describe a situation where you mentored a designer who was struggling to elevate their game to meet commercial viability standards. What did you do?
  • 3.Give me an example of a time you evaluated an external inventor submission that had a great concept but flawed execution. How did you proceed?
🧩Situational Questions (2)
  • 1.You are observing a playtest for a new family party game, and you notice players are laughing and having a great time, but the game consistently takes 20 minutes longer than the target time on the box. How do you resolve this?
  • 2.A cross-functional stakeholder from Production insists on changing a core game component to cut costs, but you know this change will severely compromise the game's clarity and player experience. How do you navigate this conflict?

Resume Keywords

Make sure these keywords appear on your resume

Tabletop game developmentMass-market party gamesPlaytest analysisGame mechanicsRules writingPlayer psychologyMentorshipCross-functional collaborationGame balanceGreenlight evaluationCommercial viabilityAudience experience

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