Lead AI Designer (Apex Legends)

Respawn Entertainment

📍
Posted May 26, 2026

Job Overview

Position

Lead AI Designer (Apex Legends)

Company

Respawn Entertainment

Location

Work Type

On-site

Job ID

li-4315468663

Job Description

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We are seeking a Lead AI Designer to join our veteran team at Respawn Entertainment. This is an opportunity to define, drive and own the vision for AI systems and behaviors and help craft the future of Apex Legends.

In this role, you will be responsible for shaping how AI enemies, allies, and the world itself react to players — delivering combat experiences that are intelligent, challenging, and immersive. As the bridge between design, animation, and engineering, you’ll lead a small team of AI designers and collaborate closely with AI engineers, using the Source engine to take your ideas from paper to production and work directly in-engine with your team to help implement gameplay experiences and bring your vision to life.

Responsibilities

  • Define the creative and technical vision for AI design (enemy, ally, training and NPC behaviors) across all modes of Apex Legends

  • Lead the cross-disciplinary AI team to execute that creative vision across all Apex gameplay experiences and modes

  • Design and tune AI systems including perception, combat logic, navigation, coordination, and decision-making frameworks.

  • Establish reusable AI archetypes, behavior trees, and encounter templates that support a range of combat scenarios.

  • Lead, mentor, and grow a team of AI designers; provide clear goals, feedback, and support career development.

  • Collaborate cross-discipline with engineering, animation, and level design to ensure AI systems integrate smoothly into the overall player experience.

  • Own the quality of AI combat and systemic behaviors, ensuring they meet performance, difficulty, and fun targets.

  • Collaborate with partner teams (User Research/Analytics/Playtests) to optimize the AI experience

  • Work in a live game environment partnering with production to plan and manage a live service development schedule and release plan.

Requirements

  • 7+ years of professional game design experience, with at least 2 shipped AAA titles (preferably shooters or action games).

  • Experience leading a team and executing the creative vision

  • Live service development experience is an asset but not required

  • Deep understanding of combat AI, behavior systems and group coordination in shooter gameplay.

  • Proven experience designing AI for FPS or third-person shooters

  • Experience with AI scripting tools, visual behavior trees, and debugging environments.

  • Strong cross-disciplinary communication skills and a track record of collaborating effectively with engineering and animation teams.

  • Passion for emergent gameplay, player agency, and creating AI that feels alive and reactive.

  • Quality-first mentality. No ego, just a commitment to get to the best quality experience in-game.

Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CAD

  • California (depending on location e.g. Los Angeles vs. San Francisco) *$153,700 - $233,600 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Interview Prep

AI-powered insights to help you prepare

Key Skills

Required:
Preferred:

Practice Questions

💡Technical Questions (3)
  • 1.How would you approach designing reusable AI archetypes and behavior trees for Apex Legends that support a range of combat scenarios without feeling repetitive to the player?
  • 2.Walk me through your process for tuning AI perception and decision-making frameworks to ensure enemies feel intelligent and challenging, but not omniscient or unfair in a fast-paced battle royale.
  • 3.Given that Apex Legends runs on a heavily modified Source engine, how do you collaborate with AI engineers to take your design from paper to production, specifically regarding navigation and performance constraints?
🎯Behavioral Questions (3)
  • 1.Tell me about a time you had to lead a team through a significant pivot or challenge in AI design. How did you keep the team motivated and aligned with the creative vision?
  • 2.Describe a situation where you had a conflict with engineering or animation regarding the implementation of an AI behavior. How did you resolve it?
  • 3.Give an example of how you used playtest data or user research to optimize an AI system that wasn't hitting the 'fun' target.
🧩Situational Questions (2)
  • 1.You are tasked with introducing a new, highly mobile AI enemy into Apex Legends that must coordinate with other AI units to flank players. Animation says the transition animations will take too long to produce for the deadline. How do you handle this?
  • 2.In a live service environment, a new map drops and players are complaining that the AI feels too passive and doesn't react to the evolving ring closure. Production says there is only a two-week window to fix it. What is your action plan?

Resume Keywords

Make sure these keywords appear on your resume

AI DesignBehavior TreesCombat AIShooterCross-disciplinaryTeam LeadershipLive ServiceSource EnginePerception SystemsEmergent GameplayAAANavigation

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