Junior 3D Designer – Remote

Twine

🏠 Remote
📍
Posted May 22, 2026

Job Overview

Position

Junior 3D Designer – Remote

Company

Twine

Location

Work Type

Remote

Job ID

li-4406462808

Job Description

Join an innovative healthcare technology project focused on enhancing engagement in senior living communities through AI-powered avatar features. This role involves designing the first in a series of stylized, Pixar-inspired 3D avatars using Reallusion Character Creator (CC4). The ideal candidate will bring warmth and expressiveness to character design, creating avatars with soft, cartoon-style features and business-casual attire. You will collaborate closely with the project team to ensure the avatars are animation-ready and compatible with modern platforms, contributing to a feature that will enrich programming for older adults.

Deliverables

  • Design and develop a fully rigged 3D avatar in Reallusion Character Creator (CC4) with a Pixar/Disney-inspired aesthetic

  • Provide FBX exports with humanoid rigs and blendshapes, preferably ARKit-compatible

  • Create stylized texture maps, custom hair, and business-casual clothing

  • Supply all source texture files and brief documentation for asset integration

  • Ensure assets are animation-ready and suitable for export to Unreal Engine or Unity

  • Deliver the initial avatar within 3–4 weeks, with project completion by late May 2026

Requirements

  • Proven experience with Reallusion Character Creator (CC4) and a strong portfolio of stylized or cartoon 3D characters

  • Expertise in texture authoring, blendshape rigging, and preparing assets for animation

  • Familiarity with ZBrush, iClone, and AI-driven animation systems is a plus

  • Experience exporting assets to Unreal Engine or Unity preferred

  • Ability to deliver high-quality work within tight deadlines

  • Strong communication skills and attention to detail

About Twine
Twine is a leading freelance marketplace connecting top freelancers, consultants, and contractors with companies needing creative and tech expertise. Trusted by Fortune 500 companies and innovative startups alike, Twine enables companies to scale their teams globally.

Our Mission
Twine's mission is to empower creators and businesses to thrive in an AI-driven, freelance-first world.

Interview Prep

AI-powered insights to help you prepare

Key Skills

Required:
Preferred:

Practice Questions

💡Technical Questions (3)
  • 1.How do you approach creating a Pixar-inspired, stylized aesthetic in Reallusion Character Creator 4, while ensuring the character doesn't look overly realistic?
  • 2.Can you walk me through your workflow for exporting an avatar from CC4 as an FBX with a humanoid rig and ARKit-compatible blendshapes?
  • 3.What is your process for creating and integrating custom business-casual clothing for a CC4 avatar, ensuring it is animation-ready and won't clip during movement?
🎯Behavioral Questions (3)
  • 1.Tell me about a time you had to design a character that needed to convey a specific emotion or warmth to its audience. How did you ensure the design achieved that feeling?
  • 2.Describe a situation where you had to deliver a fully rigged 3D asset under a tight deadline, similar to the 3-4 week turnaround for this project. How did you manage your time?
  • 3.Give an example of a time you collaborated with a project team where the requirements for a 3D asset changed mid-production. How did you handle it?
🧩Situational Questions (2)
  • 1.Imagine you've exported your CC4 avatar to Unreal Engine, and you notice the blendshapes for facial animation are not working correctly, causing the face to distort. How do you troubleshoot this?
  • 2.You are designing an avatar meant to engage senior citizens in a healthcare setting, but the project lead feels your current design looks too childish rather than warmly stylized. How do you adjust your approach?

Resume Keywords

Make sure these keywords appear on your resume

Reallusion Character CreatorCC4Stylized Character DesignARKit BlendshapesFBX ExportHumanoid RiggingTexture AuthoringUnreal EngineUnityZBrushiCloneAnimation-Ready

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