Associate/Staff - Quest Designer

Obsidian Entertainment

📍Irvine, CA
Posted May 21, 2026

Job Overview

Position

Associate/Staff - Quest Designer

Company

Obsidian Entertainment

Location

Irvine, CA

Work Type

On-site

Job ID

li-4377035187

Job Description

Obsidian is looking for a designer passionate about creating amazing worlds and gameplay experiences to join us in developing our next great multi-platform RPG.

At Obsidian, Quest Designers build our core game experience. They invent the places and quests that fill our worlds and then build them with our tools in collaboration with the larger team to bring them to life in game. The ideal candidate is someone who loves RPG gaming, be that on the dining table, a monitor, or a video call. We’re looking for someone who can create fun, deep, engaging stories and adventures and adapt them on the fly to suit a player’s choices and needs.

This position requires the ability to work onsite or in a hybrid capacity at the Obsidian Entertainment office in Irvine, CA.

Responsibilities

  • Design and implement quest and area content in Unreal Engine and proprietary tools

  • Script quests with branching dialogues and player choices, setting up encounters, filling the world with details and lore, inventing new places with history, culture, and problems, populating our world and bringing it to life

  • Understand and internalize the game's creative vision to make awesome creative decisions

  • Work with other designers and the game’s directors to ensure content is part of a cohesive open-world experience

Requirements

  • Extensive experience as a game master and player for tabletop RPGs

  • Experience creating quests/missions on paper or digitally

  • A solid design sense, good communication and organization skills, and the ability to work with team members in a collaborative, goal-oriented way

  • Ability to receive and apply feedback iteratively on content

Pluses

  • Familiarity with Obsidian games

  • Video game development experience

  • Experience working with Unreal Engine

  • Experience in the writing and creating of tabletop games or supplemental materials for existing RPGs (such as modules)

Portfolio Requirements

  • Examples and demonstrations of game master experience. This could include any of the following: videos/streams of game mastering, maps, written modules or compendiums for D&D or other tabletop games

  • Includes videos, screenshots, and/or design documents

Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.

The Estimated Base Pay Range For This Role Is

  • $87,600 - $135,900 per year

Please, no phone calls or drop-ins. We only accept electronic applications.

Interview Prep

AI-powered insights to help you prepare

Key Skills

Required:
Preferred:

Practice Questions

💡Technical Questions (3)
  • 1.How do you approach scripting a branching dialogue tree to ensure player choices feel meaningful, while also keeping the scope manageable for the team?
  • 2.Can you walk us through your process for taking a quest from a paper design to a fully implemented state using a game engine like Unreal?
  • 3.How does your extensive experience as a tabletop RPG Game Master influence your approach to digital quest design, especially regarding player adaptation?
🎯Behavioral Questions (3)
  • 1.Tell me about a time you had to significantly revise or cut content you were passionate about based on feedback from directors or team members.
  • 2.Describe a situation where you had to collaborate with other disciplines (like level designers, writers, or programmers) to bring a quest or area to life.
  • 3.Give an example of a time you created a deep, engaging story or adventure that successfully adapted on the fly to a player's or participant's unexpected choice.
🧩Situational Questions (2)
  • 1.You are tasked with populating a new area with details, lore, and encounters, but the creative director feels the area doesn't connect well to the overarching open-world experience. How do you address this?
  • 2.You are implementing a quest in Unreal Engine, but you realize a key branching choice you scripted creates a major continuity error with another quest happening in the same region. How do you resolve this?

Resume Keywords

Make sure these keywords appear on your resume

Quest DesignBranching DialogueUnreal EngineTabletop RPGGame MasterWorldbuildingNarrative DesignIterative FeedbackOpen WorldGame ScriptingLore CreationCross-discipline Collaboration

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