3D Modeller

Flying Bark Productions

🏠 Remote
📍Sydney, New South Wales, Australia
Posted May 21, 2026

Job Overview

Position

3D Modeller

Company

Flying Bark Productions

Location

Sydney, New South Wales, Australia

Work Type

Remote

Job ID

li-4417464297

Job Description

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series as well as upcoming feature film, Zac Power.

We're looking for Mid and Senior 3D Modellers who will be responsible for executing complex CG/3D modelling of environments, characters and props for the production with a focus on advanced proxy models, according to the Director’s vision and guided by the look development process.

About the role:

  • Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production.

  • Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required;

  • Follow guidance from the Program/s creative and technical leaders to realize the Directors vision.

  • Reconcile the technical requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric detail; topology suitable for deformation, UV layout and rendering.

  • Create, revise and maintain digital character, prop and environment assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors.

  • Constructing the shapes of 3D digital character, prop and environment models in Maya, with a strong working knowledge of UV layout techniques.

  • Have solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.

  • Ensure that digital assets meet the studio standards, specifications and conventions with respect to appearance and aesthetics, user friendliness, performance, data integrity, and robustness.

  • Support and maintain dialogue with other crew members, including Technical Directors, Riggers and Animators, who make use of the digital assets as required.

  • Ensure that weekly modelling department milestones and production deadlines are met, and communication to production of any issues that may impact on this successful delivery.

About you:

  • Mid and Senior level candidates with production experience in animated features/ animated episodic; (5+ yrs) (NOT live action) ;

  • Portfolios with mature, graphic stylization of reality preferred. Somewhat in the vein of Spiderverse, Entergalactic, Arcane and The Witness [Love, Death, Robots] ;

  • Demo reels focusing on character and modelling


;
  • Experience in Houdini procedural modelling preferred;

  • Solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.

  • Ability to constructing the shapes of 3D digital environments and/or prop models in Maya, with a strong working knowledge of UV layout techniques.

  • Solid knowledge of modelling and rigging workflows.

  • Ability to consistently meet deadlines.

  • Solid experience and understanding of Maya in a production based environment.

  • Solid knowledge of modelling and rigging workflows.

  • Good sense of traditional anatomy and proportion.

  • Excellent communication skills and willingness to share information in a team environment.

  • Ability to take direction and be flexible and responsive to change.

  • Ability to work independently as well as under direct supervision.

  • A passion for modelling and ability to work in a collaborative team environment.

What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility has created award-winning feature films and TV series.

Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/

  • We have an industry leading studio space in Alexandria, complete with a cinema, quiet room, Zen Garden, games room, and state of the art animation facilities.

  • Breakfast is served daily - on us!

  • We have cake days, movie nights, wrap parties & a culture club dedicated to coordinating our busy social calendar!

  • The Barkers have big hearts too, with our Paws for a Cause fundraising arm raising much needed funds for charities such as Beyond Blue, RSPCA and the Cancer Council.

  • We love dogs and you will often see some of our regular fluffy companions in the studio.

  • We have a hybrid approach to work with flexible work from home days on offer.

  • Career development is important to us so we offer training and support opportunities whenever possible.

  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!

  • You'll have access to mental health resources and free counselling via our Employee Assistance Provider, Support Act.

*Flying Bark Productions is proud to be an Equal Opportunity Employer.*

Interview Prep

AI-powered insights to help you prepare

Key Skills

Required:
Preferred:

Practice Questions

💡Technical Questions (3)
  • 1.How do you approach constructing a 3D model to ensure the topology is fully optimized for rigging and deformation, while maintaining the graphic, stylized silhouette requested by the Director?
  • 2.Can you walk us through your workflow for managing high-resolution sculpts in ZBrush and transferring that detail back into a production-ready model in Maya?
  • 3.Our projects heavily feature mature, graphic stylization akin to Spiderverse or Arcane. How do you translate 2D concept art with strong graphic appeal into a 3D model without losing that specific stylized edge?
🎯Behavioral Questions (3)
  • 1.Tell me about a time you had to reconcile the Director's creative vision with the technical requirements of a 3D pipeline, such as rigging constraints or render limits.
  • 2.Describe a situation where you received significant revision notes from a Director late in the modelling process. How did you handle the feedback and meet your deadline?
  • 3.Give an example of a time you had to support a downstream department, like Rigging or Animation, with an asset you delivered. How did you ensure the asset met their needs?
🧩Situational Questions (2)
  • 1.You are modeling a complex environment prop and realize the geometry is becoming too heavy, potentially impacting render times and animation playback. How do you resolve this?
  • 2.You are given a brief for a character model, but the concept art leaves several details unspecified, and the Director is unavailable for a week. Your deadline is approaching. What do you do?

Interested in this position? Apply directly on LinkedIn.

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